![]() ![]() The existing video games in the Virtual Villagers series are A New Home, The Lost Children, The Secret City, The Tree of Life, and New Believers. Yonder is a game that is driven by what you want to do and this is also true of My Time at Portia.Virtual Villagers Collection offers a set of life simulation games published and developed by Last Day of Work. There is also significant RPing with the NPCs, an entire social aspect to it. The games are very similar in looks and controls and, despite the presence of combat in the game, the focus of My Time is on farming, building and gathering. The quests, the building, the farming, raising animals, expanding my home, decorating it and the mining, which has to be my favorite part of the game. I also put lots of points into the combat skill tree.Īll the same, I find the rest of the game completely delightful. Then I upgraded by sword and everything got a lot easier. I've played a lot of RPGs and I was pretty frustrated by the combat in the beginning, especially the dungeons. ![]() My Time at Portia is more of an RPG than Yonder is. You need to craft weapons, armour and a decent amt of dexterity to beat bosses. ![]() If you are used to non-combat games (like myself) then the amount of killings you have to do in Portia may frustrate you (basically you need to kill lots of creatures to harvest materials for your crafting) and yes, combat is necessary to continue the main story. Gkarmadi a écrit :I have played My Time at Portia. Although as a fan, I did enjoy playing the PC game but that's just me. The latest PC version may not be the best intro game if you haven't played Harvest Moon before but the consoles and handheld versions are excellent. You take care of animals, farm, befriend/marry npc etc. They are cute farming games where hard work and friendship are rewarded and 100% battle free. I would recommend looking at Harvest Moon or Story of Seasons series. I'm looking forward to play Yonder where I don't have to fight anybody/any creature anymore. I have stopped playing though because of the amt of combat I had to do. That said, I don't regret buying Portia because I do believe the dev has done enough work to warrant it. Scroll through the discussion boards on Steam and on Reddit, you would find players who feel the same as I do. To a player who are used to combat, Portia may seem rudimentary and the bosses are easy. The developers plan to release it this year and although it has some Pokemon-esque elements, it looks like a very chill experience. I will say, though, that you could look out for Ooblets. Really can't think of another open-ended game with a focus on exploration and non-violent content-at all. And may I say, the fishing mini game is one of the most involved I've seen yet.īut if you're looking for something with the exact same vibe as Yonder, then yeah, I think you're out of luck for now. It does have something special in that regard even though the endgame focuses heavily on PvP, but as I've seen other members of the community mention before, lots of people never engaged in PvP and have no interest in doing so, instead spending their time hanging out, crafting, and exploring. The game has a lot of flaws, mostly from a business stand point, but I'm personally enjoying playing on my own especially because PvE/exploration is greatly optimized for solo play, which is rare these days since MMOs focus so much on linear stories instead of open-ended solo content. I'm at a point where I'm putting the main quest and the killing aside just so I can chill, explore, and do all these side quests and it's A LOT to go through, so I've been spending most of my time online just chilling and exploring the world. There's a bunch of quests between 45 and 50 that focus on exploration. Every time I'm done with one, more pop up. Like, as I hit level 45 the other day, an overwhelming amount of side quests, all involving collecting, crafting, or chilling, popped up. ![]() I think Black Desert Online could potentially fill that need and I know that sounds far fetched, but once you get past the necessary violence, you're free to go where you wanna go and do what you wanna do (though you can do whatever you wanna do as soon as the black spirit stops bothering you with silly tutorials, but there are a lot of chill quests locked behind level gates). Yonder was built to be explored whereas Staxel wasn't. I think Staxel's atmosphere comes close, but its exploration capabilities are sort of limited. As far as I know, Yonder is the only non-violent open world game of this scale. ![]()
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